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'''Animal elementals''' or thought-forms were employed by magicians in the remote ages, and believed to be created entities which persisted throughout time and might be sent forth, somewhat in the nature of a familiar, to wreak harm on others. | '''Animal elementals''' or thought-forms were employed by magicians in the remote ages, and believed to be created entities which persisted throughout time and might be sent forth, somewhat in the nature of a familiar, to wreak harm on others. | ||
[[Category: | ==Powers== | ||
The magician can call into existence artificial elementals which, if he be not careful, escape from his control and become wandering demons. | |||
[[Category: Artificial monsters]] | |||
[[Category: Familiars]] | [[Category: Familiars]] |
Latest revision as of 15:45, 3 February 2011
Animal elementals or thought-forms were employed by magicians in the remote ages, and believed to be created entities which persisted throughout time and might be sent forth, somewhat in the nature of a familiar, to wreak harm on others.
Powers
The magician can call into existence artificial elementals which, if he be not careful, escape from his control and become wandering demons.